

By comparison, the characters in Nobody Saves the World are lumpy and asymmetrical, with a slight tinge of child-friendly-Halloween creepiness.

Drinkbox is best known for Guacamelee, but this game ventures far from those sharp edges and bold curves. The story is slight and mostly predictable, but imbued with personality through crackling dialogue and character art that looks endearingly deranged. And it's an excellent illustration of how the game unfolds itself to you, explaining the basic plot conflict, the ability to change forms, and how that ability impacts both world navigation and combat, all in the span of five or so minutes. This is where you discover you can form-change into a mouse, using the ability to squeeze through a tiny crevice and enter the first dungeon. He's gone, but when his magic wand attaches itself to you, Randy takes it as a personal affront and locks you in the dungeon. After waking up in a dingy shack with no memory or personality, you visit the Nostramagus' house for help. You become a scurrying little mouse after a run-in with Randy the Rad, the cocky apprentice of the powerful wizard Nostramagus. The combat feels fine-tuned and satisfying right from the start, and then builds from there with a host of options and impactful decisions that add layers of complexity while remaining perfectly understandable. The attention to detail in Drinkbox's take on the dungeon-crawler action-RPG is a quality that becomes apparent from the outset, when you skitter through a dungeon in the form of a Mouse, using your little chompers to shred through enemies. And as I collected my reward, the experience made me appreciate how meticulously developer Drinkbox designed every form, every combat encounter, every moment of Nobody Saves the World to feel great. I was a tiny gastropod avenger, cackling as I choreographed a ballet of monster carnage the likes of which had never been seen. Friend, let me tell you: That snail ripped through the dungeon like it was wet paper. The humble, unassuming Snail was a form I hadn't really tried, figuring it was more or less a joke. On a lark, I decided to switch to the Snail form, which had a signature Light ability. The Light abilities I could import from other forms were close-range and I was getting overwhelmed in the scrum. I had bashed my head against a dungeon using my best and strongest forms-switching my shapeshifting hero between forms like the burly Knight and the nimble Ranger-but none of them had Light-based abilities necessary for countering the dungeon's monsters. About midway through Nobody Saves the World, I was getting wrecked.
